2013/09/18

About us - Guild Titaniun

Well, I should have started with this as one of the first posts, but had time only now - after all the raid guides -. So here comes a brief introduction and the basic informations about our guild - at its current state. ^^

Titaniun was created in 2012 around the beginning of spring. It was a nice, sunny day... haha, okay actually I don't know how was the weather then but must have been nice! :) We still have a lot of "old" guildies around, so it is really fun and joyful when we look back at all those times we spent together. Hope the number of these "old" members will only increase in the future!! ^-^


Guild Master
serNoche

Guild Managers
xXBlackWidowXx
BlackysCler
Gooseran
GwenG
HeXeN
HollyGuardian
JaylinG
laia1
laith
Lakinta33
marae
Morticia
Nefertete
Rinko
schurkan
silenterazer
Trasto
wally6


The people in this guild are like a big family, always supporting and helping each other. It is hard to find a good functioning community, we aren't perfect either, but we are always ready to make things better and if it's needed correcting our faults. Titaniun is currently the biggest guild on our server (Pectus) and is listed as number 1 not only among SG guilds, but also among TK guilds. We are of course very proud of what we achieved this far and will continue to keep improving ourselves. But the most important thing is: to have fun with everyone!

Raid dungeons part VI.

About Raid - everything you have to know part VI.

As I mentioned before, there is another raid dungeon besides Taros, which is the Crystal golem temple in Cinis night aka Nautilus.

*Most parts of this guide is written by a lv100 TK player, but I also added things myself. These instructions are from experienced players with many successful Nautilus runs behind them. We can say it's rather a schema, a basis we can connect to and get ideas from. Of course each party and squad has to experience these runs by themselves, how it works for them the best. Wish you good luck with defeating Naughty Nauti!!* ^^


Required quests to enter the dungeon:
- lv100 [Prayer] The Light of Life (killed Taros once, either in 6 or 12ppl raid)
- lv100 [Daily] Sun's Heart (2)
- in order to create the key item, you need to have a Stone of Hope (always have at least 2 in your bag ready!)

[you can get more information in the 'About Raid - everything you have to know part II.' post]

The moment when the tank attacks Nautilus, 2 NPC's will spawn on the left and on the right of the dungeon. Normally, the tank will be standing near to one of them, so they're easy to locate.

At these NPC's you have 2 options:
- Blessing
- Wound Blessing

Blessing gives a class specific buff to a player for one minute:
Warrior : 10% hp
Ranger : 10% physical damage
Mage : 10% magical damage
Cleric : 10% mp

Nautilus - 1st phase
(In the first phase everyone is supposed to either attack Nautilus or heal the party.)

The attack starts with the tank pulling Nauti. Everyone has to wait with attacking until the tank has the aggro and already damaged a bit. Have your aggro meter switched on and watch out so you won't get the aggro. The other warriors should not use enlight at the very beginning!

Nautilus' attacks in first phase:
- Area of effect silence
- Throwing rocks
- Damage over time

Area of effect silence: He'll charge himself up with blue lighting and explode, silencing everyone in a range of 18m around him for about 3 seconds. This damage is magical damage, so mind to have some magical defense on yourself.
Clerics, you supposed to apply Blessed regeneration on yourself and maybe on others if you see silence coming. With a bit of timing it's possible with an AoE debuff stone (curing an injury) to debuff everyone from the silence immediately. Actually if you see Nauti charging himself for silence, you have the enough time to apply blessed reg. on a ranger or mage (they have lower hp & can be one-hitted) and then change back to yourself and apply Holy light!
As a Ranger and Mage this will be the only damage you'll take from Nautilus, so make sure to have magical defense on you. 
Throwing rocks: Nautilus will throw rocks to up to three people and will stun them for about 2 seconds. He only throws rocks to the persons standing closest (or within 6 meters) to him. So clerics, rangers and mages, do not stand near Nautilus! 
Damage over time (seems passively): One of the close-range characters attacking Nautilus get this DOT spell on them. He'll only do this to warriors and dagger rangers, or actually to anyone standing really close to him. This can't be debuffed by a cleric or mage! You'll have to walk to one of the NPC's and talk to them and press Wound Blessing. 

Nautilus - 2nd phase
(In this phase Nautilus will lose his Damage Over Time ability.)

Nautilus' attacks in second phase: 
- Area of effect silence
- Throwing rocks
- Pull

Pull: Nautilus pulls ppl within 18 meters to his location. No damage taken by this. If this happens, run away from Nautilus as fast as possible if you're not a warrior!

As soon as the second phase starts, two types of golems will spawn:
- Collapsing golems
- Rock golems

Collapsing Golems: At four spots on the map, collapsing golems will spawn. They deal with magical damage and when they hit you, they stun you for about 2 seconds.
Rock Golems: These golems fall down from the air. When falling, a shadow on the ground will appear - try to dodge it by moving a bit. At a time 3 of them will fall on different places. They deal with physical damage and when hitting you, you get stunned. 2 falling golems are enough to kill you! The falling usually only happens in the inner circle of the arena. But if no one is there, they may also fall onto the outer circle.

What is your job? - 2nd phase
Warrior
Warriors are supposed to put their maximum damage output on Nautilus, that's basically all. But if you, as a warrior see one of the clerics being attacked by Rock Golems, go there and take over aggro. Then take the rock golems back to Nautilus, so they will get killed faster by your aoe skills. You have to stand outside the circle!

Clerics
Clerics will heal the warriors and cast the Weakening spell on the rock golems. One of the clerics is supposed to watch the rangers in case they get hit too much and heal them if necessary. If you have rock golems on you, go to Nautilus so the warriors can take the aggro with their AoE's. You have to stand outside the circle!

Ranger
The rangers (2 of them) will attack 2 spots of the collapsing golems. They are supposed to attack in defense mode (slowing and stunning, not getting hit) - as they have low magical defense in general. If there are no collapsing golems to kill, go attack Nautilus for a while. You are NOT allowed to enter the circle!

Mage
One mage will take the two remaining collapsing golems spots. This mage requires high magical defense and at least 2 heal stones (instant HP pots as well in case stones aren't enough).
What you have to do:
- Stand in the circle while waiting for the collapsing golems to spawn
- Get aggro to the one closest to Nautilus as fast as possible (use silence, slow and reduce resist skills, instant cast skills)
- Run while you cast your spell on the first collapsing golem
- While running get aggro on the other collapsing golem
- Go outside the circle with the two collapsing golems behind you and tank them
- Kill if there's one not exploding and heal yourself
- Get back in the circle
Every time the rock golems fall, tell that they are coming to Nautilus, so clerics can cast weakening. You can see where and when the rock golems fall by looking at the ground. As soon as you see a shadow beneath you getting bigger, start running!

[The point of doing this is that the golems will fall at a fixed location.]

Nautilus - 3rd phase
(Nautilus will lose his pull skill and he won't throw rocks anymore.)

Nautilus' attacks in third phase:
- Area of effect silence
- Crystals

Crystals: In every 15 seconds a row of crystals will spawn. They deal with magical damage and rangers/clerics can barely survive a single hit. When 3rd phase starts, the first pattern the crystals will spawn in is a cross. After that they will spawn in the outer circle, and after in the inner circle.
Best is to remember these words: 1) cross 2) outside 3) inside

Important notes to this phase:
- The Collapsing golems won't spawn anymore.
- Rock golems will keep spawning until Nauti is at 25% HP (so watch the ground and if there's a shadow, run away!).
- For this phase, decide on 1 person who tells you what to do. Let it be someone who knows the pattern of the crystals. Follow him/her!
- When Nautilus goes on berserker mode - clerics, do not forget to apply your Faction Buff on the tank!

2013/09/16

Raid dungeons part V.

About Raid - everything you have to know part V.

Here you can read about the Taros 12ppl version: 
If you did 6ppl raid a couple of times already then do not underestimate the 12ppl version, it’s a lot harder. The standard party for 12ppl consists of 3 rangers, 4 clerics, 1 mage and 4 warriors (at least 2 of them are tanks). This dungeon consists of 4 instead of the 6ppl’s 3 phases. The first 3 equal to the ones in 6ppl.

Tipps section:
- The damage here is greatly amplified compared to the 6ppl dungeon. Stay focused, do not slack!
- Usually there is a bird party and the main tank party. The main tank's party has the task to attack Taros and if it's needed give support with birds. Bird party takes care of the birds - be quick about getting aggro so they won't iterfere with the main party.
- Make sure to group people wisely (as for classes and as for level of experience) and divide them properly into 2 groups in the squad. In case you haven't noticed yet, the joy spell (clers') can be applied only for the ones in the same group - so when making a squad, be informed who has it and who doesn't.
- Clerics! Now it's the time to show your multitasking abilities! Even if you're assigned to one group, do not hesitate to help the other one! Keep the other party's list open and keep checking everyone's HP all the time. 
- Get enough mp pots before starting and have your gear fully repaired!
- After rolling stones apply durability scroll (if you have them).


What is your job? - Phase 1
Ranger
The ranger’s job is to kill the birds. Therefore they should use a bow, even if they are dagger-rangers. In this phase there are only 2 spots where they spawn. The second bird comes pretty fast after the first one (1st bird -> spot 1, 2nd bird -> spot 2), so make sure you either kill the first bird fast enough or send one ranger alone to catch the second one. When you killed the second bird you can attack Taros also, but make sure you are ready to catch the first bird again when it spawns. If you have the aggro of a bird do not move! Otherwise others might be hit by the flash and it might interfere with healing.

Warrior
All the warriors have to attack Taros. All of them except the tank should stand behind him, in order not to be hit by his Fire Breath. In this phase you don’t have to use “Surprise Attack” but it’s important to use “Smash” for more damage. Tank has to make sure that there is enough space behind Taros for the others to attack him, but try to stay in the center of the room in order to keep the bird’s flash as small as possible and give the bird team enough space to move around.

Mage
As mage you only have to attack the boss and debuff yourself if you are on fire. You can stand wherever you want, just not in front of the boss (Fire Breath).

Clerics
The clerics job is (obviously) to heal the other party members (but don’t forget about yourself!!). And besides you have to debuff everyone who is burning (mostly rangers and warriors because they don’t have a skill for that) as fast as possible. Aoe debuff stones can be handy here. Usually there are 2 clerics in the tank-party (who will focus on the tank but also heal the other warriors if it’s needed) and 2 clerics in the bird-party (who will have to focus on the ranger who has the birds aggro but also heal all the other party members if needed). 

Everyone
- don’t stay in lava 
- don’t stay between Taros and the 2 bird-spawning points
- debuff yourself if it’s needed with stones or skill (mage's total protection skill won’t work by debuffing nor joy, clers!!)

What is your job? - Phase 2 (at 60%)
Ranger
You will have to kill the clerics that spawn on both sides. If you have the time either help the mage to destroy the orange balls or the warriors to kill the mobs.
Interesting facts: Clerics and balls spawn at the same time!

Warrior
It’ll be your job to kill the spawning mobs. This might sound easy but is harder as it seems. First of all you have to kill them before the next ones spawn because if that happens others might die. You also have to keep the aggro away from the others, so make sure you get the aggro as fast as possible and then gather all the mobs in one place to kill them together. Here you have to pay attention to the Drake mobs. Try to keep those stunned because they will use aoe-fear if you don’t. 

Mage
It’s your job to destroy the orange balls and loot the fragments. Use the looted ones on the crystal which Taros hides behind. Before you use the last piece, check if all mobs are dead (or on really low hp) and only use it if they aren’t spawning. You also have to pay attention to the mobs, because you might get their aggro by attacking the balls. If you get the aggro, use the total protection skill and run to the closest warrior

Clerics
Keep everyone alive with your healing! But this time you also have to pay attention to the mobs aggro. If you have them on you go to a warrior! Use your faction buff, slowing down spells and joy when it's needed.

Everyone
Everyone except the warriors keep some distance from the mobs because they deal with strong damage and use aoe-stuns and fear.

What is your job? - Phase 3
Ranger

Your job here again is to kill the birds. Except the places where they spawn, everything will be the same as in phase 1 for you.

Warrior
In this phase the DD-warriors do the same as in phase 2. But this time 2 tanks are needed because Taros will use a defense reduce on the tank. It’s no problem to survive one of these but when you have 2 of them on you at the same time you either have to use “Iron Bar” or switch aggro with the other tank (using “Provocation”). If it comes to aggro change, make sure the healers know what you are doing and announce it beforehand. From this phase on it will be handy to use “Surprise Attack”.

Mage
See Phase 1 

Clerics
Same as in Phase 1 but pay attention to aggro changes. 

Everyone
- don’t stay in lava 
- don’t stay between Taros and the 2 birds spawning points (see picture) 
- debuff yourself if it’s needed with stones or skill (mage's total protection skill won’t work by debuffing nor joy, clers!!)

What is your job? - Phase 4
Ranger
In this phase there won’t be any more birds coming. But there will be red and blue stones spawning at two places. You have to focus on the red ones and destroy those because they will heal Taros. If those are destroyed you can attack Taros again.

Warrior
See Phase 3 

Mage
There will be red and blue stones spawning at two places. You have to focus on the red ones and destroy those because they will heal Taros. If those are destroyed you can attack Taros again.

Clerics
In this phase the tank/tanks need most healing (because Taros will go on Berserker mode). So make sure enough ppl are healing him/them. There are no more birds so the bird team’s clers can also heal the tank. But there will be 2 blue stones appearing. Those give a buff to the tank. They constantly lose hp, but since you want to keep their buff you also have to keep those alive aka heal them (you can buff them to make it easier).

Everyone
- don’t stay in lava 
- debuff yourself if it’s needed with stones or skill (mage's total protection skill won’t work by debuffing nor joy, clers!!)

Raid dungeons part IV.

About Raid - everything you have to know part IV.

Now let's watch a video about a 6ppl Taros run. I will point out the important parts, so you can learn by watching and reading about it at the same time. ^^


What you have to see in this video:
- Everyone except the main tank is BEHIND Taros!
- LAVA spots!
- BIRDS and their flash (when a bird is coming, the subtank/ranger/mage have to make sure to get the birds aggro! Do not let them to the clerics! Warris, use provocation!)
- BIRD & silence at 01:20
- Taros is fire element (which is important for the mages)
- When there's lava under or behind Taros, the main tank must move him so the subtank can easily access to him again. Watch closely at 02:00
- DEBUFF of lava (clerics have to debuff with 'lifting a spell' the main tank when he needs it. BUT! Wait with debuffing until he's out of the lava!! at 02:10) The other classes use lifting a spell debuff stone: single or aoe or both. try to collect these types of stones and plus them at general goods NPC. Mage has their own debuff skill, which is good for debuffing lava and fire breath.
- DEBUFF of birds flash (clerics can debuff with curing an injury)
- At 03:14 1st phase ends at 60% with the aoe stun from Taros and he runs behind a totem stone. From this point u can't dmg him.
- ORANGE BALLS (The one in charge of destroying them and collect fragments is the mage! If there's no mage in party, then a cleric does it with some dmg support from a ranger)
- Looting fragments -> 03:33 pay attention how Imp does it. 1) destroy ball 2) loot fragment 3) go near to the stone totem & click on it 4) open your bag and click on fragment 5) go and keep doing the same until the stone totems HP is at 0.
- There are 4 spawning spots of orange balls: 1) at the entrance of the room 2) in the centre of the room 3) on the right, not so far from Taros 4) in front of Taros (this order will keep repeating, but the first 2 positions can be moved to both sides in the room)
- YUSAD, the High Cleric (known from Papyrus expert as last boss) spawning on both sides and running towards Taros to heal his HP back. Clerics can help here and use weakening or other spells to slow them down until a damager kills them. Ranger(s) should pay attantion to them and the mage when he/she is free for the moment.
- DRAKE (known from the Arrogance expert dungeon as last boss) spwans on the right first. He deals with high dmg and uses aoe fear (05:14) too, so warriors be focused and get their aggro RIGHT AWAY! Clerics stay as far as u can from it so u won't get hit by aoe fear. When the warrior is feared and you're not, use lifting spell and heal asap.
- SKELETON LORDS spawn first on the left side. They also deal with high dmg and stun you at the same time, so if a cleric gets their aggro, heal yourself, meanwhile you run to a warrior to get off the aggro!! Warriors pay attention to their spawning and when you see them appearing, go and use provocation, get their aggro right away!!
- Clerics' FACTION BUFF (when Drake & the skeletons are at the same spot dealing with the warrs, go and apply your faction buff! But not both clers at the same time pls^^)
- Clers! Fear spells won't work on these mobs! Do not even waste your mana on trying it out, ppl tried it before you. Just use aoe or single slow down spells if u want to use something. Or if you see someone in danger, you can bubble the mob or your teammate.
- LAST FRAGMENT (06:10) use it when there's no mob spawning and there's no mob being on the field. In the video you can see Imp released Taros when there were still mobs around it's not the best move, because then the damagers are occupied with that, but Taros will come on berserker mode and won't wait until you're finished. And the clerics have to split their focus between healing the main tank and healing the ones attacked by mobs.
- FIRE BREATH aoe attack (07:29 & 09:49) that's also in the 1st phase, I know. But in these moments you can see why it's important to stay BEHIND Taros. If you are in front of him, you will get it too as SecretMelone (cleric) & SakuraZ (cleric) did. It's harder to debuff more ppl than only one (main tank), not to mention you have to avert your eyes from the others and heal yourself for the time being.
- FIRE BREATH & LAVA in 3rd phase - in this phase after each time Taros uses his aoe attack (fire breath) a lava spot will pop up under the main tank. So clerics make sure, you have your debuff spell AND other active lifting a spell stone ready to use after one other. (09:49 10:02)
- If you need debuff go to a cler (even if you have debuff stone with you!!!). Clerics are faster than u may be, so make sure you aren't running to the opposite direction for help! It costs a lot of players lives because they run away and can't debuff themselves in time (especially in 12ppl!!).
- If you DIE in 6ppl, just click on resurrection and come back inside! You can do that as long as you have enough time on your key! If you do not have more time and your key crystal is alrdy disappeared from your bag then DO NOT resurrect!! Just stay on the floor and keep chilling! Why? If the others finish raid successfully and you're not inside, you can't claim for items from the dungeon! And once they are done, the clers can ress you on the spot.
- If you DIE in 12ppl, DO NOT resurrect! The gate is closed, so you can't come back inside. So just keep chilling on the floor until the very end (if you want items, that is).
- LOOTING ITEMS - we ALWAYS redice for items. Not in case if we have only one ranger or mage in party, then ofc they can take their own items. But usually there are 2 clerics and 2 warriors, so before claiming for those items, redice for it and be fair! If you once loot an orange item here, you CAN NOT trade it anymore nor use wrapping papers!!!! These items are SOULBOUND! So best is not to loot anything even if you are single mage/ranger there, cause if you loot the wrong item by mistake, you can not use it, only trash it or sell it to an NPC.
- ITEMS in 6ppl Taros: purple lv100 items (the same you get from greed expert), orange items (soulbound), orange trinkets (rings & necks these are tradable).
- FREE FOR ALL distribution - party leaders make sure before attacking that the distribution is on ffa! The fragments can't be looted by the appointed player other way!
- Check your stones before going in, cause once the attack started, you wont be able to change them!

If you guys have any questions pls ask them here or ingame. But here is better, so everyone can see it! If you understood everything then the only thing left is to try it out in action and have fun! :)

Raid dungeons part III.

About Raid - everything you have to know part III.

Informations and instructions about 6ppl Taros run


So we kinda arrived to the important part. Now you can get an insight how things actually work in raid. Raid consists of 3 phases. All the phases have their own 'special' characteristics. As you enter the dungeon there will be a bird awaiting for the visitors.^^ In order to reach Taros and start the attack, you have to kill it. Well, it's nothing extraordinary, but still important for us, because this bird will have a crucial role in the 1st and 3rd phases.

As the main tank starts the attack on Taros, 1st phase begins. Except the main tank, everyone should stay behind Taros (among other things its bcuz of his aoe attack). In this phase what u have to pay attention to are: LAVA SPOTS and BIRDS
-> LAVA SPOT 
So basically... lava spots will pop up on the floor. You have to be quick enough and jump out of it as soon as possible. If you are late even with a few seconds, you have to be debuffed. For this, stay close to a cleric or mage, but it would be nice if u had at least one active debuff stone (lifting spell) with you. Of course clerics are fast with debuffing, so usually you wont need it, but there can be always unexpected events, so make sure u have one. Lava spots are in 1st and 3rd phases only. 
Biggest problems here:
problem no.1 -> Ppl keep staying in lava and die. Even if the clerics debuff them, if they dont come out, they have to be debuffed over and over again and they will make clerics lose their concentration. 
problem no.2 -> If you need debuffing, move close to a cler. Running away from them wont help your situation. (Some tend to do this out of panic. Dont panic. Go to a cleric.) 
problem no.3 -> Just recently met with this, but i will let you guys know just to make sure. Debuff yourself AFTER u jumped out of lava. If you do it in the middle of the lava spot and will keep staying there it has no meaning.^^ 
-> BIRD 
So I introduced our little birdies in the beginning of our dungeon trip. Yes, those are the notorious birds we are talking about. These little cuties will appear in 1st and 3rd phases. Before they make an apparence, there will be a blue flash of light coming. If you touch the light, you will be silenced... so do not touch it. If you did, move out of it. Birds are after the clerics. They just love them. The bird team (about this later) will be responsible for killing them. Do not underestimate birds! They do damage heavily too. 
Biggest problems here: 
problem no.1 -> Staying in the flash. Move out of the flash if you wanna use your spells/attacks, pls. Lot of ppl do not move out of it. (clerics can help debuff silence here with the spell 'curing an injury') 
problem no.2 -> As I mentioned they are after clerics. Clers, im talking to you now! Do not run away from birds. Heal yourself if it's needed, but do not run, because the bird will follow you and the ones who are in charge to kill it will have to run too... or even if a bow ranger has to kill it, do not run that time either. Just keep still. 
problem no.3 -> I'm talking to the warriors (and rangers) now. Usually we have a bird team, which task is to kill the birds. The moment they appear they will go to a cler with the most aggro, so use provocation to get their aggro. You have to be fast and alert all the time. If you cant get its aggro go after it and kill it on the spot. Pay attention to the flash! 

Well. We kinda arrived to 2nd phase now. 
So let's see. 1st phase ends when Taros is at 60%. At that moment he will use an aoe stun and he will run behind a big stone totem. Here starts 2nd phase. You can't touch Taros anymore because of the totem, so dont bother attacking him. Our job is to destroy that stone totem, but not with brute force (!).. so not with mere attacks, but we need to collect fragments, which is usually the mage’s or if there’s none in party then its the cleric’s task. 
-> How to collect & use fragments? 
You will see big orange balls appearing in the dungeon, those have to be destroyed. If u destroyed it, you have to loot the fragment from it -> that will be put into your bag. So go near the stone totem, open your bag, click on totem, then on the fragment in your bag. You have to keep collecting the fragments until u can destroy the whole totem. 

BUT! This far it sounded pretty easy.. ofc Taros wont let u collect fragments idyllic, he will send some mobs on you. You will realise that these mobs are bosses from other dungeons. So.. there will be 2 spawning points of these mobs: one on the left and one on the right. Cleric mobs will also run to Taros, to heal his hp. We wont let that happen. Other mobs that coming are: skeletons and Drake. Their attacks are powerful, so clerics pay attention! They use aoe fear too, so clerics try to stay further away from them. 
Biggest problems here: 
problem no.1 -> The 2 cleric mobs spawn at the same time with the orange balls on both sides. When warriors are occupied with other mobs, they will miss them and the mobs will reach Taros and heal him. Clerics can help here and slow them down with spells or in extreme cases: bubble them. 
problem no.2 -> Decide beforehand who will collect the fragments. Appoint a player for the job! It should be a cleric or a mage. The others should attack the other mobs. It will cause problems, if everyone moves on their own and there's no team work.
problem no.3 -> If the warriors weren't able to get the mobs' aggro at first and they are after other players, run straight to the warriors right away, do not try to kill them on your own (this especially important in 12ppl, cuz they can one-two hit you!!) & warris, make them into one group, so you can kill them together.

When the totem is completely distroyed, 3rd phase starts. We basically have the same things here as in 1st phase, the only difference is that Taros will be on berserker mode. This means his attacks will be more aggressive and more powerful. He can even one hit a warrior, if he has low defense. Clerics make sure to keep healing the main tank and do not lose concentration. 
Biggest problems here: 
problem no.1 -> This kinda belongs to 2nd phase tho, but make sure to destroy the totem with the last fragment when there are no mobs around or they arent spawning!! 
problem no.2 -> Do not forget that lava spots will pop up again and along with them birds will come too. 

-> What if I die? 
If you die (no matter in which phase) resurrect as fast as possible and reenter. If you were the tank, make sure you have buffs on before you take back the aggro (with “Provocation”- skill).

2013/09/09

Raid dungeons part II.

About Raid - everything you have to know part II.

What quests are required to enter raid dungeons?
-> Taros
lv100 [Prayer] Face the Power of Darkness - the Seal of Arrogance
lv100 [Prayer] Face the Power of Darkness - the Seal of Greed
lv100 [Prayer] Genuine Desire for Ia
lv100 Irrefutable Proof
lv100 Proof of Strength
lv100 Battle of Egos
lv100 Assault on the Crystal Sanctum
-> Nautilus
lv100 [Prayer] The Light of Life (killed Taros once, either in 6 or 12ppl raid)
lv100 [Daily] Sun's Heart (2)
After you talked to the guardian and accepted the quest you have to pray to finish it. When you're done you will be given 2 items: Light-less Sun's Heart & (Recipe) Sun's Heart
As you see, you have to craft the key yourself. Other than the recipe and sun's heart you will need one more thing: 1 Stone of Hope. So before going to Nauti dungeon, make sure u have one - you can obtain it by praying at an altar for 1 hour. If you have all the items ready, just click on the recipe and craft your key.
lv100 Get rid of the distracter of the temple investigation
lv100 [Prayer] The Desire of Ia

What you need for the raid runs?
-> stones (Taros)
As for passive stones you need dodge and defense, but 2 defense stones are ok too. For active stones you will need debuff and heal stones. Here actually you have to decide for yourself what u will be using more. I started off before with 2 aoe healing and a debuff. But then I soon realised that wont be the best solution. So changed to one aoe heal (x30), one aoe debuff (lifting spell x100) and one single debuff stone (lifting spell x200).
-> stones (Nautilus)
For passive stones you will need both physical and magical defense here. Active stones - healing ones. For clerics aoe healings and if you have aoe +3 debuff (curing an injury) then equip that one too.
-> gear 
Actually it would be the best to have lv100 gear and a set even (for addition defense). But ofc it's hard to get them and the orange ones are way too expensive nowadays. That's why try to participate in greed expert dungeon runs for whole purple set as often as u can. Other possibility is grinding purple gear in Nautilus raid (killing the first mobs until Deela).
-> scrolls 
Durability and repair scrolls are nice to have when doing raid runs. Actually your gear and weapons (especially weapons!) will be damaged heavily in every single run (durability reduces twice as fast as normal), so if you buy repair scroll in luma shop (12k), that can be pretty convenient. You can even repair during combat.^^ If you have durability scrolls, just equip one before you enter dungeon to minimize your damage.
-> potions 
As for mp pots, you need around 150 for 6ppl and best to have 300 for 12ppl. Well, personally I always have at least 200-300 instant lv70 on me.

Raid dungeons part I.

About Raid - everything you have to know part I.

First of all, what is raid?
The word 'raid' itself means "assult", so we basically fight against someone(s). In Maestia there are 2 raid dungeons: Taros in Creta East (Crystal Sanctum) and Nautilus in Cinis night (Crystal golem temple). Taros's dungeon is like a cave. There aren't any other rooms inside, only a big one. But in Nautilus you actually have to go around places and reach the final boss like in a normal dungeon. 

Who can enter raid dungeons? 
Only lv100 players can enter them. When you reach that level, it doesn't mean you can enter raid right away. There are raid quests you have to finish (will list it later). You can check these quests by pressing the key "l" ingame. At the end of your list (at lv100) u will see them and can read about them. 

About keys & 6ppl~12ppl runs
-> keys
So after you finished the raid quests, you will be given a key, you can enter the dungeon with. The Taros dungeon's key is a crystal which will be given by the guardian in front of the dungeon. You have to click on it and roll it (like you roll the stones which you get from rvr). This way u will get a "time" - it's either 60, 90 or 120 mins. It represents the time u can spend inside the dungeon. After your crystal is out of time, you can't enter again, only if u have more keys (you can have 1 key each day - so even if you don't use it up that day, it's nice to store it in your bag, so next time you go, you will have more -> 1 unrolled key is usable for 7days). 
-> 6ppl & 12ppl 

You can enter the dungeons in 2 forms. With a 6ppl group or in a squad of 12ppl. Well, I guess this doesn't require further explanation, but... honestly you don't have to have a full party to enter the dungeon, you can even solo it (actually one person did solo the taros dungeon this far (you can check him here) -> http://www.youtube.com/watch?v=qk4Pj_erC0o). But in order to have fun and finish it up as soon as possible it is advised to make a full party.^^

List of Key Quests

List of Key Quests
(click "l" ingame for the quest list)

lv6   [Prayer] Ia's existence (1)
lv6   [Prayer] Ia's existence (2)
lv6   [Prayer] Ia's existence (3)
lv15 [Prayer] For Ia
lv15 [Prayer] The power that protects the seal stone
lv15 [Prayer] Ia's release
lv16 [Prayer] The first hero!
lv16 [Prayer] Burgeoning hope
lv16 [Prayer] Ia's blessing for Delphi
lv16 [Prayer] The first heart of the hero! The key of qualification

lv20 [Prayer] Fighting fear
lv21 [Prayer] The fighter: agains the Dark Army!
lv22 [Prayer] Qualification of the hero, the Key of courage

lv41 [Prayer] A soft spot for the dead
lv42 [Prayer] A broad and open heart
lv43 [Prayer] Qualification of the hero: The key of love

lv51 [Prayer] On towards to Lipido
lv51 [Prayer] The awekening of righteousness
lv51 Homesick
lv51 Extermination of the Pestarbeasts
lv51 Childhood memories
lv51 Not the same Mothrax!
lv52 [Prayer] Hubert’s Ardent Desire
lv52 A house on the prairie!
lv52 A flower for Mother!
lv53 [Prayer] What Linda Wants
lv55 [Prayer] Regarding Righteousness
lv57 [Prayer] Eye of the Argos
lv57 [Prayer] The cursed Argos
lv57 [Prayer] Cherished hope of the Skeleton Lieutenants
lv57 [Prayer] The Mothrax’ unleashed desires
lv57 [Prayer] Cursed MothraX
lv57 [Prayer] Qualification of the hero: The key of righteousness

lv61 [Prayer] On to Palus, the Forgotten Swamp
lv61 [Prayer] Creatures in the bog
lv62 [Prayer] Ia’s missionary
lv62 Easy conversion
lv62 Appointment with the Goddess
lv63 [Prayer] An informant in the swamp!
lv63 Insects and heresy
lv63 Poisonous pollen
lv63 Holy ground
lv63 [Prayer] Poison producing plants
lv64 [Prayer] Nana’s Exhausted Spirit
lv65 [Prayer] Rudy’s Worries
lv65 If that’s what Nana wants
lv65 For Nana
lv65 Careless Rudy
lv65 Thoughtless Simon
lv65 A letter to Nana
lv66 [Prayer] Nana’s suffering
lv66 [Prayer] Nana’s illness
lv66 [Prayer] Poison int he Deathcaps
lv66 [Prayer] Voodooist Venomis
lv66 [Prayer] Banemaster Deodor
lv66 [Prayer] An antidote for Nana
lv67 [Prayer] Eggs of the contaminated lands
lv67 [Prayer] Destroy the eggs
lv68 [Prayer] Emergency at the garrison
lv68 An antidote for Simon
lv68 Rudy’s medicine
lv69 [Prayer] Garrison probation order
lv69 The memorial of promise
lv69 [Prayer] Ia’s Assistance
lv69 [Prayer] A spark of hope
lv69 Not giving up
lv69 Investigating the Calliopes
lv69 Finding the source of contamination
lv70 [Prayer] Nana’s transformation
lv70 Source of the contamination
lv70 The LycanthropeX’ activities
lv70 [Prayer] The Purification of Palus
lv70 [Prayer] Qualification of the hero: The key of faith

lv73 [Prayer] Report on the investigation results
lv73 Help for Robin
lv73 Tasks too difficult to do alone
lv73 People at the garrison
lv73 Volade’s hide
lv74 [Prayer] Putting words into action
lv74 [Prayer] Strange occurences at the garrison
lv74 Destruction of the Magma Men
lv74 Nocturnal Magma Men
lv74 Destruction of the Giant Volcano Crabs
lv74 Destruction of the Powerful Volcano Crabs
lv74 Della’s leadership skills
lv74 Della’s confidence
lv75 [Prayer] Each competitor’s reason
lv75 Della’s reasons
lv75 Yuki’s reasons
lv75 Olga’s reasons
lv75 The meaning of honor
lv76 [Prayer] Hamaz, the Envious Killer
lv76 [Prayer] The cause of strange happenings
lv76 Annoyed by the heat
lv76 [Prayer] Hamaz, the Envious Killer
lv76 [Prayer] Gaik, the Envious Demon
lv76 [Prayer] Nabur, the Envious Commander
lv77 [Prayer] The awkward garrison captain
lv77 The independent garrison captain
lv77 The roll of the garrison captain
lv77 Oscar’s requests
lv77 Destroying the Giant Magma Men
lv77 On the way back
lv77 Character takes time to change
lv78 [Prayer] Hidden by the Dark Army
lv78 [Prayer] Objective of the Contaminated Pabil Saags
lv78 [Prayer] Eliminating the Contaminated Pabil Saags
lv78 [Prayer] Subjugating the Trogg Knights
lv79 [Prayer] The cruel ones
lv79 [Prayer] What they’re hiding
lv79 [Prayer] Off-limits to humans
lv79 [Prayer] Complete destruction of the protective wall
lv79 [Prayer] Qualification of the hero: The key of honour

lv79 [Prayer] On to Cinis, the Land of Death
lv79 [Prayer] Decaying life
lv80 [Prayer] Feeling the atmosphere of death
lv80 Symbol of the Moonstone Division
lv80 A final farewell
lv80 Flowers fit a the funeral
lv80 Reckless Winston
lv81 [Prayer] The sickly girl
lv81 [Prayer] Scorpion powder
lv81 Not Jasmine, but Jay
lv81 [Prayer] A strategy to delay Winston
lv81 The Valley of Decay
lv81 Intolerable stench
lv81 [Prayer] Dolo the Torn
lv81 [Prayer] Suffering Tirokane
lv81 [Prayer] Sven, Lord of Destruction
lv81 [Prayer] More important than revenge
lv82 [Prayer] Orb of Darkness
lv82 Invasion of the Angry Skeleton Lords
lv82 Getting rid of the Angry Skeleton Lords
lv82 For her elder sister
lv82 For her elder sister
lv83 [Prayer] Jelia’s worries
lv83 The eccentry Cyclops
lv84 A different kind of terror
lv84 [Prayer] Jelia’s cure
lv84 [Prayer] The purpose of the Dark Knight
lv84 [Prayer] Elimination of the Dark Knights
lv84 [Prayer] Elimination of the Dark Lizards
lv85 [Prayer] Ailing Jelia
lv85 Jelia’s condition
lv85 To solve the problem
lv85 Jelia’s cure
lv85 [Prayer] Qualification of the hero: The key of reverence

Quests [key]

Hello again!

This thread will be about quests. As you know or will know, there's a quest system in the game. You can check the quest list by clicking "l" ingame. After each lvl up you will be able to access to more quests - well, that's a given tho. What is important for us here is that if someone doesn't really up for questing, there's a solution. Actually it won't mean you can skip all the quests, but you can certainly get rid of a few of them.^^

But before introducing you the essence of this "other questing" system, first let's take a closer look at dungeons. In Maestia there are dungeons attached to each maps. You can enter normal and expert dungeons. But in order to be able to access to expert dungeons, you need to acquire hero keys. There are 7 keys you have to obtain:
  • The key of Qualification
  • The key of Courage
  • The key of Love
  • The key of Righteousness
  • The key of Faith
  • The key of Honour
  • The key of Reverence
In a following post I will list the required quests for Keys.

2013/09/03

Status points

On each level up you will get 5 status points, which you can put on 5 different abilities: vitality, strength, agility, intelligence and wisdom. Depending on your class, you will have  to use different distribution. You must note that you won't need to spend points on each of them. E.g. if you are a cleric, you wont be needing any strength! Or if you are a ranger, intelligence & wisdom have nothing to do with you - and so on.


Note that your weapon(s), gear, rings & necklace have ability points as well (in addition to your 5 points/lvl) on them. Choose these items according to your class' preferences so you can strengthen your char further.

Starting from scratch

CLASSES

Well, as in most of the online games out there, here we have classes ingame too. There are 4 of them: cleric, mage, ranger and warrior. Once you made an account, you can start exploring the game by creating a character. Before you choose your class, you can decide between two factions: SG (Superion Guardians) and TK (Temple Knights). Or for ppl who are playing with Maestia for a while: "Red" and "Blue" teams. Both factions have their own faction buffs and characteristics.

Cleric

You can decide between dd cleric and healer. For dd clers best way is to put your points mainly on intelligence, which is for damage rate. You can put on agility as well for defense and some wisdom for healing rate. Well, there's no fixed schema how you should put your 5 stas points, but you can go for 4int & 1wisd. And 1-2 agility once in a while too. For healers you need to focus on wisdom. Full healers should go with 5 wisd points and 1 agi in every 5th levels or so. But as i mentioned before, it depends entirely on you, what you prefer. Of course you can make hybrid chars too, but then you have to know, that you won't be outstanding in healing, nor in damaging.

Mage

There are 2 types of mages: fire and poison. For this class most important thing is intelligence, which stands for damage. Mages have incredible powers when it comes to magic spells. They are specialized in long-range combats, that's why they are very vulnerable against warriors and dagger rangers. For higher defense rate you can invest into some agility points too once in a while, or put on some vitality, if you're afraid you won't have enough HP for the fights. Putting 4-5int and/or 1vit or agi should satisfy this class' demands.

Ranger

As for rangers, you can choose between long-range and close-range styles - depends on your weapon, which can be daggers or bow. This class has the ability to keep away enemies as much as it's possible and at the same time damage them greatly. Regarding status points, agility and strength will be significant for you.

Warrior

Warriors are the essence of a party. High damage rate and defense - both can be acquired. Of course here you also have the option to choose your type: will you go for a tank warrior with great defense system or a dd warrior - a real killing machine?  Strength will be your guide for sure, as well as agility and vitality.

Choose your class wisely, and after you've decided, best is to get involved with a player who can help with the first steps. I can recommend our guild for that responsibility, and if you get attached and decide to stay with us, we will welcome you warmly! ;)


2013/09/02

Welcome!

Hello guys!


Here we come! This blog is to represent the Guild Titaniun from Maestia! Everyone is welcome to leave messages, comments, share informations or ask regarding the game & our guild! Then let's begin!