About Raid - everything you have to know part VI.
As I mentioned before, there is another raid dungeon besides Taros, which is the Crystal golem temple in Cinis night aka Nautilus.
*Most parts of this guide is written by a lv100 TK player, but I also added things myself. These instructions are from experienced players with many successful Nautilus runs behind them. We can say it's rather a schema, a basis we can connect to and get ideas from. Of course each party and squad has to experience these runs by themselves, how it works for them the best. Wish you good luck with defeating Naughty Nauti!!* ^^
Required quests to enter the dungeon:
- lv100 [Prayer] The Light of Life (killed Taros once, either in 6 or 12ppl raid)
- lv100 [Daily] Sun's Heart (2)
- in order to create the key item, you need to have a Stone of Hope (always have at least 2 in your bag ready!)
[you can get more information in the 'About Raid - everything you have to know part II.' post]
The moment when the tank attacks Nautilus, 2 NPC's will spawn on the left and on the right of the dungeon. Normally, the tank will be standing near to one of them, so they're easy to locate.
At these NPC's you have 2 options:
- Blessing
- Wound Blessing
Blessing gives a class specific buff to a player for one minute:
Warrior : 10% hp
Ranger : 10% physical damage
Mage : 10% magical damage
Cleric : 10% mp
Nautilus - 1st phase
(In the first phase everyone is supposed to either attack Nautilus or heal the party.)
The attack starts with the tank pulling Nauti. Everyone has to wait with attacking until the tank has the aggro and already damaged a bit. Have your aggro meter switched on and watch out so you won't get the aggro. The other warriors should not use enlight at the very beginning!
Nautilus' attacks in first phase:
- Area of effect silence
- Throwing rocks
- Damage over time
Area of effect silence: He'll charge himself up with blue lighting and explode, silencing everyone in a range of 18m around him for about 3 seconds. This damage is magical damage, so mind to have some magical defense on yourself.
Clerics, you supposed to apply Blessed regeneration on yourself and maybe on others if you see silence coming. With a bit of timing it's possible with an AoE debuff stone (curing an injury) to debuff everyone from the silence immediately. Actually if you see Nauti charging himself for silence, you have the enough time to apply blessed reg. on a ranger or mage (they have lower hp & can be one-hitted) and then change back to yourself and apply Holy light!
As a Ranger and Mage this will be the only damage you'll take from Nautilus, so make sure to have magical defense on you.
Throwing rocks: Nautilus will throw rocks to up to three people and will stun them for about 2 seconds. He only throws rocks to the persons standing closest (or within 6 meters) to him. So clerics, rangers and mages, do not stand near Nautilus!
Damage over time (seems passively): One of the close-range characters attacking Nautilus get this DOT spell on them. He'll only do this to warriors and dagger rangers, or actually to anyone standing really close to him. This can't be debuffed by a cleric or mage! You'll have to walk to one of the NPC's and talk to them and press Wound Blessing.
Nautilus - 2nd phase
(In this phase Nautilus will lose his Damage Over Time ability.)
Nautilus' attacks in second phase:
- Area of effect silence
- Throwing rocks
- Pull
Pull: Nautilus pulls ppl within 18 meters to his location. No damage taken by this. If this happens, run away from Nautilus as fast as possible if you're not a warrior!
As soon as the second phase starts, two types of golems will spawn:
- Collapsing golems
- Rock golems
Collapsing Golems: At four spots on the map, collapsing golems will spawn. They deal with magical damage and when they hit you, they stun you for about 2 seconds.
Rock Golems: These golems fall down from the air. When falling, a shadow on the ground will appear - try to dodge it by moving a bit. At a time 3 of them will fall on different places. They deal with physical damage and when hitting you, you get stunned. 2 falling golems are enough to kill you! The falling usually only happens in the inner circle of the arena. But if no one is there, they may also fall onto the outer circle.
What is your job? - 2nd phase
Warrior
Warriors are supposed to put their maximum damage output on Nautilus, that's basically all. But if you, as a warrior see one of the clerics being attacked by Rock Golems, go there and take over aggro. Then take the rock golems back to Nautilus, so they will get killed faster by your aoe skills. You have to stand outside the circle!
Clerics
Clerics will heal the warriors and cast the Weakening spell on the rock golems. One of the clerics is supposed to watch the rangers in case they get hit too much and heal them if necessary. If you have rock golems on you, go to Nautilus so the warriors can take the aggro with their AoE's. You have to stand outside the circle!
Ranger
The rangers (2 of them) will attack 2 spots of the collapsing golems. They are supposed to attack in defense mode (slowing and stunning, not getting hit) - as they have low magical defense in general. If there are no collapsing golems to kill, go attack Nautilus for a while. You are NOT allowed to enter the circle!
Mage
One mage will take the two remaining collapsing golems spots. This mage requires high magical defense and at least 2 heal stones (instant HP pots as well in case stones aren't enough).
What you have to do:
- Stand in the circle while waiting for the collapsing golems to spawn
- Get aggro to the one closest to Nautilus as fast as possible (use silence, slow and reduce resist skills, instant cast skills)
- Run while you cast your spell on the first collapsing golem
- While running get aggro on the other collapsing golem
- Go outside the circle with the two collapsing golems behind you and tank them
- Kill if there's one not exploding and heal yourself
- Get back in the circle
Every time the rock golems fall, tell that they are coming to Nautilus, so clerics can cast weakening. You can see where and when the rock golems fall by looking at the ground. As soon as you see a shadow beneath you getting bigger, start running!
[The point of doing this is that the golems will fall at a fixed location.]
Nautilus - 3rd phase
(Nautilus will lose his pull skill and he won't throw rocks anymore.)
Nautilus' attacks in third phase:
- Area of effect silence
- Crystals
Crystals: In every 15 seconds a row of crystals will spawn. They deal with magical damage and rangers/clerics can barely survive a single hit. When 3rd phase starts, the first pattern the crystals will spawn in is a cross. After that they will spawn in the outer circle, and after in the inner circle.
Best is to remember these words: 1) cross 2) outside 3) inside
Important notes to this phase:
- The Collapsing golems won't spawn anymore.
- Rock golems will keep spawning until Nauti is at 25% HP (so watch the ground and if there's a shadow, run away!).
- For this phase, decide on 1 person who tells you what to do. Let it be someone who knows the pattern of the crystals. Follow him/her!
- When Nautilus goes on berserker mode - clerics, do not forget to apply your Faction Buff on the tank!