2013/11/12

Anniversary update news

Hiho everyone!

The announcement just arrived not so long ago: we're facing a huge update in the world of Maestia! The game is celebrating its 3rd birthday, so now take a look what gifts are awaiting for you instead a piece of cake! :)


Among other things each char, which were created before the update will recieve a gift package through ingame mail. It will contain the following:
  • Rare Avatar Set: Test the legendary rare avatar armor set Garuda
  • Costume box: one of five free costume sets for 365 days with +3 to all stats.
  • Exclusive Samphyr Mount (+80% on Movement Speed) -> perm :)

(The items must be transferred to the inventory within the next 14 days or they will disappear!!!)

Of course that's only one thing we can look forward to regarding the anniversary. For more details and to check out the source of this post, pls go to the official site of the game or click on this direct link: http://maestia.com/news/anniversary

Have a nice day, and kick ass in Maestia today too! :>

2013/10/09

Agaarta

Yahoo!

So as all of you know already or if not yet, then here it comes the announcement: new map arrived to the world of Maestia! And its name is Agaarta!

Now it's the end of boredom and sitting at altar doing nothing and waiting for a better life, cuz yep, you can even level up to 105 now! So not only new place to hunt OP mobs and bosses, but level cap increase was attached too! And it's not the end of new things and improvements (and non-improvements ^^) at all! I will link the news shortly after this brief introduction and you can sink into all the details there.


Well as far as I know and experienced on my own, the map is pretty much OP. Lv101 mobs are no problems (not even for clers), but above that you can be easily one-hitted! Yeah, all in all, the new map is rather for party formations than soloing it and reach 105 on your own without problems.. which I like, cause without others you can't really do a thing there and so, you won't be able to get so ahead of others either. And of course, do not forget that from now on the hardly acquired xp will go down again after dying around! If you are concerned and have enough luma, you can always get Phoenix scrolls from luma shop tho. ^^

So here it comes all the infos given by the ones in charge out there:

About Agaarta
• Monster will not drop gold directly!
• Monsters will drop gold lottery ticket or you get gold rewards from repeatable quest
• Add powerful elite monsters for party groups (4ppl ~ 6ppl)
• New Items Drops: Various buff items (increase stats up to 1 minute)

About the monsters' concepts
• x1.5 Size compare to normal field monster
• Basic HP is much higher than before
• New Monsters give more EXP

Party monsters
• As Hard as expert dungeon bosses
• Players will need a full party to hunt them

Monster grades
• Normal: For solo hunt
• Party: For 2-4 players hunt
• Boss: For 4-6 players hunt
• Hidden Boss: Regenerate time is very long (few days) and drop special token




So guys, brace yourselves and get into party! Conquer Agaarta and show those elite mobs who's boss! :)


Maps & Dungeons

Here you guys will see the maps and dungeons' list. All the 13 maps are listed below and you can find informations about all the 24 dungeons (12 maps with normal and expert versions of dungeons except Agaarta).

Map list
Superion
Delphi
Pectus
Papyrus
Yotunheim
Lipido
Palus
Tenebra
Cinis
Gelian
Lacus
Creta West
Creta East
Agaarta

Dungeon list
Underground Temple
The Dungeon of Spirits
Secret Shrine
Deadman's Hall
Abandoned Mines of Terror
Lake of Hope
The Fortress of Arrogance
Valley of Decay
The Castle of Bitter Cold
Ancient Forest of Rest
Seal of Arrogance
Seal of Greed


I) Underground Temple in Delphi
normal:10
expert:19

II) The Dungeon of Spirits in Pectus
normal:23
expert:29

III) Secret Shrine in Papyrus
normal:34
expert:39

IV) Deadman's Hall in Yotunheim
normal:44
expert:49

V) Abandoned Mines of Terror in Lipido
normal:54
expert:59

VI) Lake of Hope in Palus
normal:64
expert:68

VII) The Fortress of Arrogance in Tenebra
normal:74
expert:78

VIII) Valley of Decay in Cinis
normal:79
expert:84

IX) The Castle of Bitter Cold in Gelian
normal:84
expert:89

X) Ancient Forest of Rest in Lacus
normal: 89
expert:94

XI) Seal of Arrogance in Creta West
normal:96
expert:97

XII) Seal of Greed in Creta East
normal:98
expert:99



You can check out the dungeons' screenshots on Maestia Homepage: http://maestia.com/guide/dungeons

Have fun discovering the dungeons and their secrets! But be careful in expert ones, damage rate is way  higher than you could except after running the normal version! :)

2013/09/18

About us - Guild Titaniun

Well, I should have started with this as one of the first posts, but had time only now - after all the raid guides -. So here comes a brief introduction and the basic informations about our guild - at its current state. ^^

Titaniun was created in 2012 around the beginning of spring. It was a nice, sunny day... haha, okay actually I don't know how was the weather then but must have been nice! :) We still have a lot of "old" guildies around, so it is really fun and joyful when we look back at all those times we spent together. Hope the number of these "old" members will only increase in the future!! ^-^


Guild Master
serNoche

Guild Managers
xXBlackWidowXx
BlackysCler
Gooseran
GwenG
HeXeN
HollyGuardian
JaylinG
laia1
laith
Lakinta33
marae
Morticia
Nefertete
Rinko
schurkan
silenterazer
Trasto
wally6


The people in this guild are like a big family, always supporting and helping each other. It is hard to find a good functioning community, we aren't perfect either, but we are always ready to make things better and if it's needed correcting our faults. Titaniun is currently the biggest guild on our server (Pectus) and is listed as number 1 not only among SG guilds, but also among TK guilds. We are of course very proud of what we achieved this far and will continue to keep improving ourselves. But the most important thing is: to have fun with everyone!

Raid dungeons part VI.

About Raid - everything you have to know part VI.

As I mentioned before, there is another raid dungeon besides Taros, which is the Crystal golem temple in Cinis night aka Nautilus.

*Most parts of this guide is written by a lv100 TK player, but I also added things myself. These instructions are from experienced players with many successful Nautilus runs behind them. We can say it's rather a schema, a basis we can connect to and get ideas from. Of course each party and squad has to experience these runs by themselves, how it works for them the best. Wish you good luck with defeating Naughty Nauti!!* ^^


Required quests to enter the dungeon:
- lv100 [Prayer] The Light of Life (killed Taros once, either in 6 or 12ppl raid)
- lv100 [Daily] Sun's Heart (2)
- in order to create the key item, you need to have a Stone of Hope (always have at least 2 in your bag ready!)

[you can get more information in the 'About Raid - everything you have to know part II.' post]

The moment when the tank attacks Nautilus, 2 NPC's will spawn on the left and on the right of the dungeon. Normally, the tank will be standing near to one of them, so they're easy to locate.

At these NPC's you have 2 options:
- Blessing
- Wound Blessing

Blessing gives a class specific buff to a player for one minute:
Warrior : 10% hp
Ranger : 10% physical damage
Mage : 10% magical damage
Cleric : 10% mp

Nautilus - 1st phase
(In the first phase everyone is supposed to either attack Nautilus or heal the party.)

The attack starts with the tank pulling Nauti. Everyone has to wait with attacking until the tank has the aggro and already damaged a bit. Have your aggro meter switched on and watch out so you won't get the aggro. The other warriors should not use enlight at the very beginning!

Nautilus' attacks in first phase:
- Area of effect silence
- Throwing rocks
- Damage over time

Area of effect silence: He'll charge himself up with blue lighting and explode, silencing everyone in a range of 18m around him for about 3 seconds. This damage is magical damage, so mind to have some magical defense on yourself.
Clerics, you supposed to apply Blessed regeneration on yourself and maybe on others if you see silence coming. With a bit of timing it's possible with an AoE debuff stone (curing an injury) to debuff everyone from the silence immediately. Actually if you see Nauti charging himself for silence, you have the enough time to apply blessed reg. on a ranger or mage (they have lower hp & can be one-hitted) and then change back to yourself and apply Holy light!
As a Ranger and Mage this will be the only damage you'll take from Nautilus, so make sure to have magical defense on you. 
Throwing rocks: Nautilus will throw rocks to up to three people and will stun them for about 2 seconds. He only throws rocks to the persons standing closest (or within 6 meters) to him. So clerics, rangers and mages, do not stand near Nautilus! 
Damage over time (seems passively): One of the close-range characters attacking Nautilus get this DOT spell on them. He'll only do this to warriors and dagger rangers, or actually to anyone standing really close to him. This can't be debuffed by a cleric or mage! You'll have to walk to one of the NPC's and talk to them and press Wound Blessing. 

Nautilus - 2nd phase
(In this phase Nautilus will lose his Damage Over Time ability.)

Nautilus' attacks in second phase: 
- Area of effect silence
- Throwing rocks
- Pull

Pull: Nautilus pulls ppl within 18 meters to his location. No damage taken by this. If this happens, run away from Nautilus as fast as possible if you're not a warrior!

As soon as the second phase starts, two types of golems will spawn:
- Collapsing golems
- Rock golems

Collapsing Golems: At four spots on the map, collapsing golems will spawn. They deal with magical damage and when they hit you, they stun you for about 2 seconds.
Rock Golems: These golems fall down from the air. When falling, a shadow on the ground will appear - try to dodge it by moving a bit. At a time 3 of them will fall on different places. They deal with physical damage and when hitting you, you get stunned. 2 falling golems are enough to kill you! The falling usually only happens in the inner circle of the arena. But if no one is there, they may also fall onto the outer circle.

What is your job? - 2nd phase
Warrior
Warriors are supposed to put their maximum damage output on Nautilus, that's basically all. But if you, as a warrior see one of the clerics being attacked by Rock Golems, go there and take over aggro. Then take the rock golems back to Nautilus, so they will get killed faster by your aoe skills. You have to stand outside the circle!

Clerics
Clerics will heal the warriors and cast the Weakening spell on the rock golems. One of the clerics is supposed to watch the rangers in case they get hit too much and heal them if necessary. If you have rock golems on you, go to Nautilus so the warriors can take the aggro with their AoE's. You have to stand outside the circle!

Ranger
The rangers (2 of them) will attack 2 spots of the collapsing golems. They are supposed to attack in defense mode (slowing and stunning, not getting hit) - as they have low magical defense in general. If there are no collapsing golems to kill, go attack Nautilus for a while. You are NOT allowed to enter the circle!

Mage
One mage will take the two remaining collapsing golems spots. This mage requires high magical defense and at least 2 heal stones (instant HP pots as well in case stones aren't enough).
What you have to do:
- Stand in the circle while waiting for the collapsing golems to spawn
- Get aggro to the one closest to Nautilus as fast as possible (use silence, slow and reduce resist skills, instant cast skills)
- Run while you cast your spell on the first collapsing golem
- While running get aggro on the other collapsing golem
- Go outside the circle with the two collapsing golems behind you and tank them
- Kill if there's one not exploding and heal yourself
- Get back in the circle
Every time the rock golems fall, tell that they are coming to Nautilus, so clerics can cast weakening. You can see where and when the rock golems fall by looking at the ground. As soon as you see a shadow beneath you getting bigger, start running!

[The point of doing this is that the golems will fall at a fixed location.]

Nautilus - 3rd phase
(Nautilus will lose his pull skill and he won't throw rocks anymore.)

Nautilus' attacks in third phase:
- Area of effect silence
- Crystals

Crystals: In every 15 seconds a row of crystals will spawn. They deal with magical damage and rangers/clerics can barely survive a single hit. When 3rd phase starts, the first pattern the crystals will spawn in is a cross. After that they will spawn in the outer circle, and after in the inner circle.
Best is to remember these words: 1) cross 2) outside 3) inside

Important notes to this phase:
- The Collapsing golems won't spawn anymore.
- Rock golems will keep spawning until Nauti is at 25% HP (so watch the ground and if there's a shadow, run away!).
- For this phase, decide on 1 person who tells you what to do. Let it be someone who knows the pattern of the crystals. Follow him/her!
- When Nautilus goes on berserker mode - clerics, do not forget to apply your Faction Buff on the tank!

2013/09/16

Raid dungeons part V.

About Raid - everything you have to know part V.

Here you can read about the Taros 12ppl version: 
If you did 6ppl raid a couple of times already then do not underestimate the 12ppl version, it’s a lot harder. The standard party for 12ppl consists of 3 rangers, 4 clerics, 1 mage and 4 warriors (at least 2 of them are tanks). This dungeon consists of 4 instead of the 6ppl’s 3 phases. The first 3 equal to the ones in 6ppl.

Tipps section:
- The damage here is greatly amplified compared to the 6ppl dungeon. Stay focused, do not slack!
- Usually there is a bird party and the main tank party. The main tank's party has the task to attack Taros and if it's needed give support with birds. Bird party takes care of the birds - be quick about getting aggro so they won't iterfere with the main party.
- Make sure to group people wisely (as for classes and as for level of experience) and divide them properly into 2 groups in the squad. In case you haven't noticed yet, the joy spell (clers') can be applied only for the ones in the same group - so when making a squad, be informed who has it and who doesn't.
- Clerics! Now it's the time to show your multitasking abilities! Even if you're assigned to one group, do not hesitate to help the other one! Keep the other party's list open and keep checking everyone's HP all the time. 
- Get enough mp pots before starting and have your gear fully repaired!
- After rolling stones apply durability scroll (if you have them).


What is your job? - Phase 1
Ranger
The ranger’s job is to kill the birds. Therefore they should use a bow, even if they are dagger-rangers. In this phase there are only 2 spots where they spawn. The second bird comes pretty fast after the first one (1st bird -> spot 1, 2nd bird -> spot 2), so make sure you either kill the first bird fast enough or send one ranger alone to catch the second one. When you killed the second bird you can attack Taros also, but make sure you are ready to catch the first bird again when it spawns. If you have the aggro of a bird do not move! Otherwise others might be hit by the flash and it might interfere with healing.

Warrior
All the warriors have to attack Taros. All of them except the tank should stand behind him, in order not to be hit by his Fire Breath. In this phase you don’t have to use “Surprise Attack” but it’s important to use “Smash” for more damage. Tank has to make sure that there is enough space behind Taros for the others to attack him, but try to stay in the center of the room in order to keep the bird’s flash as small as possible and give the bird team enough space to move around.

Mage
As mage you only have to attack the boss and debuff yourself if you are on fire. You can stand wherever you want, just not in front of the boss (Fire Breath).

Clerics
The clerics job is (obviously) to heal the other party members (but don’t forget about yourself!!). And besides you have to debuff everyone who is burning (mostly rangers and warriors because they don’t have a skill for that) as fast as possible. Aoe debuff stones can be handy here. Usually there are 2 clerics in the tank-party (who will focus on the tank but also heal the other warriors if it’s needed) and 2 clerics in the bird-party (who will have to focus on the ranger who has the birds aggro but also heal all the other party members if needed). 

Everyone
- don’t stay in lava 
- don’t stay between Taros and the 2 bird-spawning points
- debuff yourself if it’s needed with stones or skill (mage's total protection skill won’t work by debuffing nor joy, clers!!)

What is your job? - Phase 2 (at 60%)
Ranger
You will have to kill the clerics that spawn on both sides. If you have the time either help the mage to destroy the orange balls or the warriors to kill the mobs.
Interesting facts: Clerics and balls spawn at the same time!

Warrior
It’ll be your job to kill the spawning mobs. This might sound easy but is harder as it seems. First of all you have to kill them before the next ones spawn because if that happens others might die. You also have to keep the aggro away from the others, so make sure you get the aggro as fast as possible and then gather all the mobs in one place to kill them together. Here you have to pay attention to the Drake mobs. Try to keep those stunned because they will use aoe-fear if you don’t. 

Mage
It’s your job to destroy the orange balls and loot the fragments. Use the looted ones on the crystal which Taros hides behind. Before you use the last piece, check if all mobs are dead (or on really low hp) and only use it if they aren’t spawning. You also have to pay attention to the mobs, because you might get their aggro by attacking the balls. If you get the aggro, use the total protection skill and run to the closest warrior

Clerics
Keep everyone alive with your healing! But this time you also have to pay attention to the mobs aggro. If you have them on you go to a warrior! Use your faction buff, slowing down spells and joy when it's needed.

Everyone
Everyone except the warriors keep some distance from the mobs because they deal with strong damage and use aoe-stuns and fear.

What is your job? - Phase 3
Ranger

Your job here again is to kill the birds. Except the places where they spawn, everything will be the same as in phase 1 for you.

Warrior
In this phase the DD-warriors do the same as in phase 2. But this time 2 tanks are needed because Taros will use a defense reduce on the tank. It’s no problem to survive one of these but when you have 2 of them on you at the same time you either have to use “Iron Bar” or switch aggro with the other tank (using “Provocation”). If it comes to aggro change, make sure the healers know what you are doing and announce it beforehand. From this phase on it will be handy to use “Surprise Attack”.

Mage
See Phase 1 

Clerics
Same as in Phase 1 but pay attention to aggro changes. 

Everyone
- don’t stay in lava 
- don’t stay between Taros and the 2 birds spawning points (see picture) 
- debuff yourself if it’s needed with stones or skill (mage's total protection skill won’t work by debuffing nor joy, clers!!)

What is your job? - Phase 4
Ranger
In this phase there won’t be any more birds coming. But there will be red and blue stones spawning at two places. You have to focus on the red ones and destroy those because they will heal Taros. If those are destroyed you can attack Taros again.

Warrior
See Phase 3 

Mage
There will be red and blue stones spawning at two places. You have to focus on the red ones and destroy those because they will heal Taros. If those are destroyed you can attack Taros again.

Clerics
In this phase the tank/tanks need most healing (because Taros will go on Berserker mode). So make sure enough ppl are healing him/them. There are no more birds so the bird team’s clers can also heal the tank. But there will be 2 blue stones appearing. Those give a buff to the tank. They constantly lose hp, but since you want to keep their buff you also have to keep those alive aka heal them (you can buff them to make it easier).

Everyone
- don’t stay in lava 
- debuff yourself if it’s needed with stones or skill (mage's total protection skill won’t work by debuffing nor joy, clers!!)

Raid dungeons part IV.

About Raid - everything you have to know part IV.

Now let's watch a video about a 6ppl Taros run. I will point out the important parts, so you can learn by watching and reading about it at the same time. ^^


What you have to see in this video:
- Everyone except the main tank is BEHIND Taros!
- LAVA spots!
- BIRDS and their flash (when a bird is coming, the subtank/ranger/mage have to make sure to get the birds aggro! Do not let them to the clerics! Warris, use provocation!)
- BIRD & silence at 01:20
- Taros is fire element (which is important for the mages)
- When there's lava under or behind Taros, the main tank must move him so the subtank can easily access to him again. Watch closely at 02:00
- DEBUFF of lava (clerics have to debuff with 'lifting a spell' the main tank when he needs it. BUT! Wait with debuffing until he's out of the lava!! at 02:10) The other classes use lifting a spell debuff stone: single or aoe or both. try to collect these types of stones and plus them at general goods NPC. Mage has their own debuff skill, which is good for debuffing lava and fire breath.
- DEBUFF of birds flash (clerics can debuff with curing an injury)
- At 03:14 1st phase ends at 60% with the aoe stun from Taros and he runs behind a totem stone. From this point u can't dmg him.
- ORANGE BALLS (The one in charge of destroying them and collect fragments is the mage! If there's no mage in party, then a cleric does it with some dmg support from a ranger)
- Looting fragments -> 03:33 pay attention how Imp does it. 1) destroy ball 2) loot fragment 3) go near to the stone totem & click on it 4) open your bag and click on fragment 5) go and keep doing the same until the stone totems HP is at 0.
- There are 4 spawning spots of orange balls: 1) at the entrance of the room 2) in the centre of the room 3) on the right, not so far from Taros 4) in front of Taros (this order will keep repeating, but the first 2 positions can be moved to both sides in the room)
- YUSAD, the High Cleric (known from Papyrus expert as last boss) spawning on both sides and running towards Taros to heal his HP back. Clerics can help here and use weakening or other spells to slow them down until a damager kills them. Ranger(s) should pay attantion to them and the mage when he/she is free for the moment.
- DRAKE (known from the Arrogance expert dungeon as last boss) spwans on the right first. He deals with high dmg and uses aoe fear (05:14) too, so warriors be focused and get their aggro RIGHT AWAY! Clerics stay as far as u can from it so u won't get hit by aoe fear. When the warrior is feared and you're not, use lifting spell and heal asap.
- SKELETON LORDS spawn first on the left side. They also deal with high dmg and stun you at the same time, so if a cleric gets their aggro, heal yourself, meanwhile you run to a warrior to get off the aggro!! Warriors pay attention to their spawning and when you see them appearing, go and use provocation, get their aggro right away!!
- Clerics' FACTION BUFF (when Drake & the skeletons are at the same spot dealing with the warrs, go and apply your faction buff! But not both clers at the same time pls^^)
- Clers! Fear spells won't work on these mobs! Do not even waste your mana on trying it out, ppl tried it before you. Just use aoe or single slow down spells if u want to use something. Or if you see someone in danger, you can bubble the mob or your teammate.
- LAST FRAGMENT (06:10) use it when there's no mob spawning and there's no mob being on the field. In the video you can see Imp released Taros when there were still mobs around it's not the best move, because then the damagers are occupied with that, but Taros will come on berserker mode and won't wait until you're finished. And the clerics have to split their focus between healing the main tank and healing the ones attacked by mobs.
- FIRE BREATH aoe attack (07:29 & 09:49) that's also in the 1st phase, I know. But in these moments you can see why it's important to stay BEHIND Taros. If you are in front of him, you will get it too as SecretMelone (cleric) & SakuraZ (cleric) did. It's harder to debuff more ppl than only one (main tank), not to mention you have to avert your eyes from the others and heal yourself for the time being.
- FIRE BREATH & LAVA in 3rd phase - in this phase after each time Taros uses his aoe attack (fire breath) a lava spot will pop up under the main tank. So clerics make sure, you have your debuff spell AND other active lifting a spell stone ready to use after one other. (09:49 10:02)
- If you need debuff go to a cler (even if you have debuff stone with you!!!). Clerics are faster than u may be, so make sure you aren't running to the opposite direction for help! It costs a lot of players lives because they run away and can't debuff themselves in time (especially in 12ppl!!).
- If you DIE in 6ppl, just click on resurrection and come back inside! You can do that as long as you have enough time on your key! If you do not have more time and your key crystal is alrdy disappeared from your bag then DO NOT resurrect!! Just stay on the floor and keep chilling! Why? If the others finish raid successfully and you're not inside, you can't claim for items from the dungeon! And once they are done, the clers can ress you on the spot.
- If you DIE in 12ppl, DO NOT resurrect! The gate is closed, so you can't come back inside. So just keep chilling on the floor until the very end (if you want items, that is).
- LOOTING ITEMS - we ALWAYS redice for items. Not in case if we have only one ranger or mage in party, then ofc they can take their own items. But usually there are 2 clerics and 2 warriors, so before claiming for those items, redice for it and be fair! If you once loot an orange item here, you CAN NOT trade it anymore nor use wrapping papers!!!! These items are SOULBOUND! So best is not to loot anything even if you are single mage/ranger there, cause if you loot the wrong item by mistake, you can not use it, only trash it or sell it to an NPC.
- ITEMS in 6ppl Taros: purple lv100 items (the same you get from greed expert), orange items (soulbound), orange trinkets (rings & necks these are tradable).
- FREE FOR ALL distribution - party leaders make sure before attacking that the distribution is on ffa! The fragments can't be looted by the appointed player other way!
- Check your stones before going in, cause once the attack started, you wont be able to change them!

If you guys have any questions pls ask them here or ingame. But here is better, so everyone can see it! If you understood everything then the only thing left is to try it out in action and have fun! :)